Unfortunately, my already-crazy schedule between work, church and family has just imploded with a massively increased workload. I'm staring down 50-to-60-hour weeks for the foreseeable future, until I can finish a comically large amount of interviewing, hiring, and training.
With everything that we've put into the game so far (and you, the players, too!), giving up on it isn't something we want to consider, but neither do we want to doom it to crash and burn by trying to get it off the ground half-ready. Life is adding in a few weeks of delays, and the staff will be patient with it; we sincerely hope that you folks will, too.
Content will continue to be added to the site, character creation and detailing can go on as before, and we'll be sure to send out a mass email when we're ready to be up and going.